小女孩的建模(重新整理)
作者:deathblood 日期:2008-10-08
Blender 内高达建模教学(多图)
作者:deathblood 日期:2008-10-08
Blender的中文教学收集
作者:deathblood 日期:2008-07-27
Blender的资源(2008-08-08)
作者:deadthblood 日期:2008-07-26
Blender 2.5 Alpha 1 released
作者:deathblood 日期:2010-02-20
Release log:http://www.blender.org/development/release-logs/blender-250/

The Blender Foundation and online developer community is proud to present Blender 2.5 Alpha 1. This release is the second official testing release of the Blender 2.5 series, representing the culmination of many years of redesign and development work.
What to Expect
* Big improvements - The 2.5 alpha 1 release has 100s of essential fixes compared to the alpha 0.
* Missing/Incomplete Features - Although most of it is there, not all functionality from pre-2.5 versions has been restored yet. Some functionality may be re-implemented a different way.
* Bugs - We've fixed a lot lately, but there are still quite a few bugs. This is alpha software, we're still working on it!
* Changes - If you're used to the old Blenders, Blender 2.5 may seem quite different at first, but it won't be long before it grows on you even more than before.
Get Involved!
There's still a lot that needs to be done before reaching the next release target, a stabilised complete version of current functionality. You don't like bugs, and neither do we, and your help in reporting bugs can help us get Blender 2.5 as stable as possible, as fast as possible.
* First: check this log, - you can find Known Issues at the bottom of the following feature description pages.
* Second: check if the bug or issue has been added on our todo list in wiki.
This will save you (and us!) from reporting known issues.
Bugs can be posted in the bug tracker or using Help → Report a Bug from inside Blender 2.5.

The Blender Foundation and online developer community is proud to present Blender 2.5 Alpha 1. This release is the second official testing release of the Blender 2.5 series, representing the culmination of many years of redesign and development work.
What to Expect
* Big improvements - The 2.5 alpha 1 release has 100s of essential fixes compared to the alpha 0.
* Missing/Incomplete Features - Although most of it is there, not all functionality from pre-2.5 versions has been restored yet. Some functionality may be re-implemented a different way.
* Bugs - We've fixed a lot lately, but there are still quite a few bugs. This is alpha software, we're still working on it!
* Changes - If you're used to the old Blenders, Blender 2.5 may seem quite different at first, but it won't be long before it grows on you even more than before.
Get Involved!
There's still a lot that needs to be done before reaching the next release target, a stabilised complete version of current functionality. You don't like bugs, and neither do we, and your help in reporting bugs can help us get Blender 2.5 as stable as possible, as fast as possible.
* First: check this log, - you can find Known Issues at the bottom of the following feature description pages.
* Second: check if the bug or issue has been added on our todo list in wiki.
This will save you (and us!) from reporting known issues.
Bugs can be posted in the bug tracker or using Help → Report a Bug from inside Blender 2.5.
blender 2.5新功能——环境光照
作者:deathblood 日期:2010-01-31
除了AO现在独立出来个环境照明和间接照明


blender 2.5新功能——拖拽
作者:deathblood 日期:2010-01-29
Luxrender 和OpenCL - 比Octane Render更好
作者:deathblood 日期:2010-01-14
这句话说的好:
CPU Vs GPU ? No, thanks, CPU + GPU + Network rendering is better
之前出了一个Octane Render是基于GPU解算的渐进式渲染的渲染器!这次Luxrender放出消息更大胆,CPU + GPU + Network rendering
具体看这里:
http://www.luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL
CPU Vs GPU ? No, thanks, CPU + GPU + Network rendering is better
之前出了一个Octane Render是基于GPU解算的渐进式渲染的渲染器!这次Luxrender放出消息更大胆,CPU + GPU + Network rendering
具体看这里:
http://www.luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL
Luxrender 0.6.1 test
作者:deathblood 日期:2010-01-01
听说速度快了很多,因为睡觉无聊,测试了5小时,材质还不怎么了解,所以只用了普通的matte,结果自己看,不知道官方图图用了多久
luxrender神奇的地方就是可以继续渲染,只要你闲着就可以继续加载继续渲染,而且灯光也可以像maxwell渲染器那样在最后的结果里调节,相当方便的!
官方网站:http://www.luxrender.net/
普通结果:

关闭顶灯:

瞎调灯光:

luxrender神奇的地方就是可以继续渲染,只要你闲着就可以继续加载继续渲染,而且灯光也可以像maxwell渲染器那样在最后的结果里调节,相当方便的!
官方网站:http://www.luxrender.net/
普通结果:

关闭顶灯:

瞎调灯光:

在Blender 里仿ZBrush的材质显示
作者:deathblood 日期:2009-12-27
Approximate AO下的间接光照
作者:deathblood 日期:2009-12-02
from brecht:
Approximate AO: Diffuse Bounce Hack
This brings back the single bounce indirect diffuse lighting for AAO,
it's not integrated well but that will be tackled later as part of
shading system refactor and subdivision changes. The caveats are the
same as AAO, with one extra thing, the diffuse lighting is sampled once
per face, so it will not be accurate unless faces are subdivided.
I'm committing this now so we can start testing it for Durian, and
since changes need to make it work properly are planned.
here is a proof that it works: only one light source + indirect lighting from AAO
下载试玩,注意是Approximate AO,不是raytrace方式:
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=877

Approximate AO: Diffuse Bounce Hack
This brings back the single bounce indirect diffuse lighting for AAO,
it's not integrated well but that will be tackled later as part of
shading system refactor and subdivision changes. The caveats are the
same as AAO, with one extra thing, the diffuse lighting is sampled once
per face, so it will not be accurate unless faces are subdivided.
I'm committing this now so we can start testing it for Durian, and
since changes need to make it work properly are planned.
here is a proof that it works: only one light source + indirect lighting from AAO
下载试玩,注意是Approximate AO,不是raytrace方式:
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=877

Blender 2009世界杯获胜者公布(第一名中国的哦)
作者:deathblood 日期:2009-11-27
今年blender世界杯(BWC)的主题是另一个世界,包含幻想,创造和爱好!评比已经结束,第一名是来自中国的Congcong009(罗聪翼)
今年的作品总汇:http://bwc.blenderartists.org/2009/entries.php
获胜名单:http://bwc.blenderartists.org/2009/winners.php
荣誉奖:http://bwc.blenderartists.org/2009/commendations.php
Congcong009此人就在BlenderCN论坛混,大家可以多多交流,吸收经验! :D
此作品不完全的制作过程,真的很不完全- -!
http://bbs.blendercn.org/viewtopic.php?f=7&t=2220

今年的作品总汇:http://bwc.blenderartists.org/2009/entries.php
获胜名单:http://bwc.blenderartists.org/2009/winners.php
荣誉奖:http://bwc.blenderartists.org/2009/commendations.php
Congcong009此人就在BlenderCN论坛混,大家可以多多交流,吸收经验! :D
此作品不完全的制作过程,真的很不完全- -!
http://bbs.blendercn.org/viewtopic.php?f=7&t=2220

官方发布Blender 2.5 Alpha 0
作者:deathblood 日期:2009-11-25

下载地址:
http://www.blender.org/download/get-25-alpha/
更新信息:
http://www.blender.org/development/release-logs/blender-250/
The Blender Foundation have just released the first test version of the upcoming Blender 2.5 – a HUGE accomplishment as Blender 2.5 is a massive rewrite of many parts of the software such as the user interface (support for multiple windows, completely Python driven, custom keymaps), rendering (volume rendering, much faster raytracing and the beginning of a new interface for external renderers), physics (smoke, new particle system) and a new animation system that aims to make *every* property in Blender animatable.
The naming of this version has caused much confusion over the last few months, but the Blender Foundation seems to have settled on 2.5 for all the test versions and 2.6 for the first 'stable' release. 2.6 is expected to be released 'mid 2010' (SIGGRAPH would seem like a good bet for that). More information about each release can be found in the release logs (see below).
Even if this is 'just' a testing release, this moment marks a milestone for the Blender community. Blender 2.5 is widely believed to be the version of Blender that will overcome the (perceived) notion of being difficult to use by users of other 3D applications. That, combined with the powerful new feature set may well be its ticket into a much, much larger user community.
Congratulations to everyone involved with your hard, hard work!
大致翻译:
Blender Foundation刚刚发布了即将到来的Blender 2.5的第一个测试版——Blender2.5最大的变化
是重写了软件的大部分内容,诸如用户界面(支持多窗口,完全python控制,自定义快捷键),渲
染(体素渲染,更快的光线追踪和新的**渲染器界面),物理(烟雾,新粒子系统)和一个可以
动画任何参数的新动画系统
此版本的命名可能前几个月的说法有点不同,但是Blender Foundation选定2.5作为所有测试版的版
本号,2.6才作为第一个稳定版。2.6可能在2010年中期发布(应该会选择SIGGRAPH的时间上),每个
版本的信息可以到release logs(发布信息)中查看。
既然这个仅仅是个测试版,多关注Blender交流社区吧!Blender 2.5 相信是克服了其他3D软件用户
认为难以使用的概念的一版!结合强大的新特性Blender将会获得更多更广的用户!
感谢每个人的努力,辛勤的工作!
Remember: this is a TESTING release. Its aim is to find bugs in the software and it may not be ready for production use yet.
注意:这个是测试版,还有很多BUG在软件里,不推荐你用来工作!
Blender 2.5 敲定明天发布alpha 0版
作者:deathblood 日期:2009-11-24
来自blendernation的新闻:
http://www.blendernation.com/blender-2-5-released-pushed-to-tomorrow-splash-revealed/
A few hours ago I talked to Ton Roosendaal about the expected release time of the Blender 2.5 Alpha 0. He said: "we're starting the builds now, and there are still mountains of work to be done on the website – it'll probably be tomorrow". So stay tuned! In the mean time, you can take a peak at the new 2.5 Alpha 0 splash screen
这里可以下载到:
http://www.graphicall.org/builds/index.php
预览:

http://www.blendernation.com/blender-2-5-released-pushed-to-tomorrow-splash-revealed/
A few hours ago I talked to Ton Roosendaal about the expected release time of the Blender 2.5 Alpha 0. He said: "we're starting the builds now, and there are still mountains of work to be done on the website – it'll probably be tomorrow". So stay tuned! In the mean time, you can take a peak at the new 2.5 Alpha 0 splash screen
这里可以下载到:
http://www.graphicall.org/builds/index.php
预览:

Blender 2.5 SVN 22626
作者:deathblood 日期:2009-08-20
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=877
Latest changes:
- Nodes Header is now written in python.节点窗口标题栏由python编写
- Texture Node Fixes.纹理节点修复
- Implemented multisampling for texture nodes.纹理节点采用多重采样
- Split Info and User preferences into two separate spaces.信息和用户参数分离成两个区域
- Renamed Buttons Window to Properties按钮窗口更名为属性

Latest changes:
- Nodes Header is now written in python.节点窗口标题栏由python编写
- Texture Node Fixes.纹理节点修复
- Implemented multisampling for texture nodes.纹理节点采用多重采样
- Split Info and User preferences into two separate spaces.信息和用户参数分离成两个区域
- Renamed Buttons Window to Properties按钮窗口更名为属性

Smoke的使用
作者:deathblood 日期:2009-08-15
Blender 2.5 SVN 22439 更新
作者:deathblood 日期:2009-08-14
单位设置的界面
- 把单位设置从用户参数面板移动到场景面板里(图1)
烟雾:修复超过1个domain+碰撞和流动组的问题- reported by nudelZ aka "Master of Smoke"
* 新特性: "Dissolve Smoke" - Idea by nudelZ
烟雾面板的一些更改 (path by nudelZ) - 划分出一般和高级选项(图2)


下载:http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=877
- 把单位设置从用户参数面板移动到场景面板里(图1)
烟雾:修复超过1个domain+碰撞和流动组的问题- reported by nudelZ aka "Master of Smoke"
* 新特性: "Dissolve Smoke" - Idea by nudelZ
烟雾面板的一些更改 (path by nudelZ) - 划分出一般和高级选项(图2)


下载:http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=877
Blender 2.5 SVN 22334更新
作者:deathblood 日期:2009-08-10
烟雾模拟器再次更新
作者:deathblood 日期:2009-08-08
SoundSystem branch - Blender 2.5 win32 r22222
作者:deathblood 日期:2009-08-06
试玩:
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1087
注意Blender放置位置别用中文路径名,不然会报错!临时测试了一下支持wav,wma,mp3,rm,ogg
回放效果还行,不是很卡!
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1087
注意Blender放置位置别用中文路径名,不然会报错!临时测试了一下支持wav,wma,mp3,rm,ogg
回放效果还行,不是很卡!


Flash动画








