Blender的中文教学收集
作者:deathblood 日期:2008-07-27
Blender的资源(2008-08-08)
作者:deadthblood 日期:2008-07-26
材质的混合节点设置
作者:deathblood 日期:2010-06-03
榴莲项目的动画Sintel放出预告片
作者:deathblood 日期:2010-05-14
Luxrender 和OpenCL - 比Octane Render更好
作者:deathblood 日期:2010-01-14
这句话说的好:
CPU Vs GPU ? No, thanks, CPU + GPU + Network rendering is better
之前出了一个Octane Render是基于GPU解算的渐进式渲染的渲染器!这次Luxrender放出消息更大胆,CPU + GPU + Network rendering
具体看这里:
http://www.luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL
CPU Vs GPU ? No, thanks, CPU + GPU + Network rendering is better
之前出了一个Octane Render是基于GPU解算的渐进式渲染的渲染器!这次Luxrender放出消息更大胆,CPU + GPU + Network rendering
具体看这里:
http://www.luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL
Luxrender 0.6.1 test
作者:deathblood 日期:2010-01-01
听说速度快了很多,因为睡觉无聊,测试了5小时,材质还不怎么了解,所以只用了普通的matte,结果自己看,不知道官方图图用了多久
luxrender神奇的地方就是可以继续渲染,只要你闲着就可以继续加载继续渲染,而且灯光也可以像maxwell渲染器那样在最后的结果里调节,相当方便的!
官方网站:http://www.luxrender.net/
普通结果:

关闭顶灯:

瞎调灯光:

luxrender神奇的地方就是可以继续渲染,只要你闲着就可以继续加载继续渲染,而且灯光也可以像maxwell渲染器那样在最后的结果里调节,相当方便的!
官方网站:http://www.luxrender.net/
普通结果:

关闭顶灯:

瞎调灯光:

在Blender 里仿ZBrush的材质显示
作者:deathblood 日期:2009-12-27
Approximate AO下的间接光照
作者:deathblood 日期:2009-12-02
from brecht:
Approximate AO: Diffuse Bounce Hack
This brings back the single bounce indirect diffuse lighting for AAO,
it's not integrated well but that will be tackled later as part of
shading system refactor and subdivision changes. The caveats are the
same as AAO, with one extra thing, the diffuse lighting is sampled once
per face, so it will not be accurate unless faces are subdivided.
I'm committing this now so we can start testing it for Durian, and
since changes need to make it work properly are planned.
here is a proof that it works: only one light source + indirect lighting from AAO
下载试玩,注意是Approximate AO,不是raytrace方式:
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=877

Approximate AO: Diffuse Bounce Hack
This brings back the single bounce indirect diffuse lighting for AAO,
it's not integrated well but that will be tackled later as part of
shading system refactor and subdivision changes. The caveats are the
same as AAO, with one extra thing, the diffuse lighting is sampled once
per face, so it will not be accurate unless faces are subdivided.
I'm committing this now so we can start testing it for Durian, and
since changes need to make it work properly are planned.
here is a proof that it works: only one light source + indirect lighting from AAO
下载试玩,注意是Approximate AO,不是raytrace方式:
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=877

Blender 2009世界杯获胜者公布(第一名中国的哦)
作者:deathblood 日期:2009-11-27
今年blender世界杯(BWC)的主题是另一个世界,包含幻想,创造和爱好!评比已经结束,第一名是来自中国的Congcong009(罗聪翼)
今年的作品总汇:http://bwc.blenderartists.org/2009/entries.php
获胜名单:http://bwc.blenderartists.org/2009/winners.php
荣誉奖:http://bwc.blenderartists.org/2009/commendations.php
Congcong009此人就在BlenderCN论坛混,大家可以多多交流,吸收经验! :D
此作品不完全的制作过程,真的很不完全- -!
http://bbs.blendercn.org/viewtopic.php?f=7&t=2220

今年的作品总汇:http://bwc.blenderartists.org/2009/entries.php
获胜名单:http://bwc.blenderartists.org/2009/winners.php
荣誉奖:http://bwc.blenderartists.org/2009/commendations.php
Congcong009此人就在BlenderCN论坛混,大家可以多多交流,吸收经验! :D
此作品不完全的制作过程,真的很不完全- -!
http://bbs.blendercn.org/viewtopic.php?f=7&t=2220

Blender 2.5 SVN 22626
作者:deathblood 日期:2009-08-20
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=877
Latest changes:
- Nodes Header is now written in python.节点窗口标题栏由python编写
- Texture Node Fixes.纹理节点修复
- Implemented multisampling for texture nodes.纹理节点采用多重采样
- Split Info and User preferences into two separate spaces.信息和用户参数分离成两个区域
- Renamed Buttons Window to Properties按钮窗口更名为属性

Latest changes:
- Nodes Header is now written in python.节点窗口标题栏由python编写
- Texture Node Fixes.纹理节点修复
- Implemented multisampling for texture nodes.纹理节点采用多重采样
- Split Info and User preferences into two separate spaces.信息和用户参数分离成两个区域
- Renamed Buttons Window to Properties按钮窗口更名为属性





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